{"id":2646617,"date":"2024-01-02T17:44:57","date_gmt":"2024-01-03T01:44:57","guid":{"rendered":"https:\/\/techcrunch.com\/?p=2646617"},"modified":"2024-01-03T09:32:38","modified_gmt":"2024-01-03T17:32:38","slug":"lego-fortnite-interview-saxs-persson","status":"publish","type":"post","link":"https:\/\/techcrunch.com\/2024\/01\/02\/lego-fortnite-interview-saxs-persson\/","title":{"rendered":"Why Fortnite is getting into cozy gaming"},"content":{"rendered":"
When it comes<\/span> to figuring out a formula for a hit game that keeps players coming back year after year, Saxs Persson would know. Now at Epic Games overseeing the Fortnite ecosystem, Persson previously spent 12 years at Mojang building Minecraft into the stratospheric success it is today.<\/p>\n Persson hopped over to Epic in 2022 to work on the Fortnite maker\u2019s roadmap, shepherding Lego Fortnite from a press release last year<\/a> into a polished, ambitious standalone experience<\/a> designed to draw new audiences to Fortnite\u2019s free-to-play world.<\/p>\n